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Better representation of the Contemporary Operating Environment

Background
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You should read the ‘Complementary Manual and Computer Simulations – Worked Example’ case study at http://lbsconsultancy.co.uk/case-studies/ before continuing with this blog. The subject of that case study was an exercise (IRON RESOLVE 2014) that successfully incorporated a plethora of real-world factors that commanders had to consider. These included: a conventional ‘Red’ enemy; multiple Armed Non-state Actors (ANSAs) that reflected aspects of ISIS and Hezbollah; Organised Crime (OC); humanitarian organisations; local infrastructure; different cultures; local, national and multinational politics; the economy; and the broad Consequence Management of commanders’ decisions at the military-strategic level. Some of these constitute the conventional threat posed by an adversary; some represent an unconventional or hybrid threat; and some are ‘oppositional’ factors or frictions that make military operations difficult.
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Current situation
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The extent of the Opposing Forces (OPFOR) on a major exercise I visited recently was solely a formed ‘Red’ enemy. The OPFOR cell was directed to play only conventional Red forces. There was no ‘Orange’ Cell playing ANSAs, no ‘Black’ Cell playing OC and little by way of ‘Grey’ (political) or ‘White’ (local population and humanitarian) play.
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Why not? I suspect this stemmed from a lack of imagination when designing the exercise and an absence of the processes required to introduce such factors.
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The exercise was a wargame. See http://lbsconsultancy.co.uk/our-approach/what-is-it/ for what that means, if necessary. A wargame is a safe environment in which to train commanders to deal with complex and difficult situations; it doesn’t (shouldn’t) matter if they get it wrong. In fact failure is often beneficial.
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Furthermore, in a wargame players can only play with what they are presented with. If a wargame table has just Blue and Red forces on it, these are the only levers that a player can manipulate. The recent exercise was exactly that: the Common Operational Picture (COP) was a map with only Blue and Red icons. Hence the players could only consider, manipulate and influence Blue and Red icons; there was no scope to think wider.
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So what?
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Peter Perla, the preeminent wargame designer of our time, said in a web post in 2011:
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“… what [training] wargames can do for those who play them (at least when they are designed by insightful, knowledgeable and skilful designers) is give them that dull grey shadow of what a black future might look and feel like. And getting as much practice as possible at making decisions in those sorts of environments can be very helpful to some of those decision makers (the best ones, I contend), especially if knowledgeable, talented, and skilful mentors and analysts help them understand and profit from those experiences.”
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If we do not do that, we are failing our commanders. How can we expect them to operate within the complexities of the real world if we prepare them by having an OPFOR that consists of just a formed and stereotyped Red enemy?
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Think back to George Bush’s ‘Mission Accomplished’ speech on USS Abraham Lincoln on 1 May 2003. We/he had fallen into the trap of defeating ‘Red’ and thinking the war was won. Hindsight tells us it was just starting, despite George’s COP showing lots of dead Red icons.
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Maybe this is all a Blinding Glimpse of the Obvious (a BGO) and elicits the response “we’d never make that mistake again”. Compare the parallels with a report on the teaching of economics before the financial crash in The Economist on 7th February 2015: ‘Undergraduate courses focussed on drier stuff, imparting a core of basic material that had not changed for decades. As a result, aspiring economists struggled to analyse burning issues such as credit crunches, bank bail-outs and quantitative easing. Employers complained that recruits were technically able but could not relate theory to the real world.’ If a failure to teach economics in a contemporary context exacerbated the effects of the financial crash, should we not be guarding against failing to train in the context of the contemporary operating environment?
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An important aside is that a deeper, richer context is more likely to engage participants. The more engaged the audience the more likely they are to internalise training lessons.
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If our training wargame designers paid more attention to the likes of Peter Perla we would do a far better job of preparing our commanders. Ex IRON RESOLVE 14 showed that this is possible; there is no excuse for such failures of imagination.

RCAT Falklands War Operational Commanders’ Test

Introduction

As part of the ongoing RCAT V&V process an Operational Commanders’ Test (OCT) was held on 13-14 Jan 15. The aim was ‘to compare an RCAT simulation of the 1982 Falklands War to the historical outcomes and command experience, identify variances and examine the reasons for these in order to improve the validity of the RCAT system.’ The operational commanders present were Gen Julian Thompson and Cdre Michael Clapp, respectively Comd 3 Cdo Bde and Comd Amphibious Task Group during the Falklands War. As such, they had perhaps the most immediate and detailed view of events at the level simulated at the OCT and were ideally placed to validate RCAT in accordance with the aim.
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RCAT is a manual simulation sponsored by Dstl and developed by Cranfield University and a team of some of the best UK wargamers. This includes Jeremy Smith (Cranfield), Prof Phil Sabin (KCL), Dr Arrigo Velicogna (KCL), Colin Marston (Dstl), Charles Vasey (one of, if not the, most experienced UK wargame designers), Tom Mouat (Defence Academy), John Curry (History of Wargaming Project) and other SMEs as required. NSC provides expertise on the V&V process itself. The OCT is one of a series of tests comparing RCAT outcomes to a known historical reality.
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Metrics

The metrics used to validate RCAT were:
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1. Campaign timeline. Did the RCAT-generated events broadly follow the actual campaign? Some key events were introduced in line with real dates: the San Carlos landing, arrival of 5 Inf Bde etc.
2. Commanders’ experiences. Did the RCAT simulation present the commanders with decisions, constraints and experiences they recognised? The crucial sinking of the Atlantic Conveyor was played as per reality because the loss of embarked helicopters had a significant impact on the campaign approach. Playing a counterfactual campaign with those helicopters would have prevented our assessing RCAT against a known historical reality.
3. Combat outcomes. Were the RCAT-generated chances of success within historically realistic parameters?
4. Casualties. Were the RCAT-generated land, air and maritime losses within historically realistic parameters?
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Feedback and comments

The success of RCAT in simulating events and the command experience of the Falklands War is perhaps best summed up by Cdre Clapp closing comment: “I feel that I’ve been properly de-briefed for the first time in 33 years.”
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The validity of the RCAT combat outcomes was summed up by Gen Thompson’s remark after the Goose Green outcome had been presented: “That is a perfectly fair result.”
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Examples from play

All RCAT events and outcomes will be compiled in the formal V&V paper for Dstl. Some simulation outcomes and events of note are:
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Campaign timeline. Accepting that some major events were tied to the real dates, the progression of events was almost exactly as per the historical reality. The final combat on Mt. Tumbledown during the RCAT simulation took place on 14 Jun; this was dictated by the necessary preliminary movements and logistic constraints.
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Worst case outcomes from the 23 May air attacks. Although the simulation, using chance, determined that five major surface combatants were sunk or crippled (as opposed to the reality of two), the commanders agreed that this worst case outcome was within the parameters they had expected at the time.
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Stimulus provided by the Marker Tracks (MTs) to attack Goose Green for political reasons. The MTs measuring UK Political Will, Domestic Support, support from the wider International Community and specific supportive countries were all falling. Significantly, on 25 May four UK MTs had just fallen over boundaries; while support remained generally firm, this was sufficient to prompt the historical order to ‘attack the nearest Argentinian position.’
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Goose Green combat outcome. Gen Thompson’s comment that the RCAT Goose Green outcome was “a perfectly fair result” is reassuring. In the simulation 2 Para attacked at 1.64:1. While there was a 30% chance of ‘neutralising’ the Argentinian defenders, the most likely outcome was a less significant ‘fix’ and the worst case was heavy UK casualties and little effect on the Argentinians.
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5 Inf Bde move to Bluff Cove. The logistic constraints imposed by the loss of the Atlantic Conveyor resulted in no other option than to sail 5 Inf Bde to Fitzroy/Bluff Cove. See below how the in-game outcomes (in this case the historical reality of Sir Tristram and Galahad) had a significant effect on the MTs, with UK Political Will and Domestic Support falling, while support from the International Community drops sharply. Interestingly, support for Argentina also drops due to the perceived excessive violence employed.
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Casualty estimates. RCAT derives casualty estimates by comparing Force Equivalency Ratios to Dstl historical research data. The fight for the ‘Ring of Hills’ and Mt. Tumbledown in the RCAT simulation lasted from 11-14 Jun, not all of which was combat. The RCAT casualty estimates were:
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Mts. Longdon, Harriet, Two Sisters and Wireless Ridge – 92.
Mts. Tumbledown and William – 81.
Total – 173.
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The historical figures are:
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Mts. Longdon, Harriet, Two Sisters and Wireless Ridge – 141.
Mts. Tumbledown and William – 63.
Total – 204.
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If required the RCAT figures could be categorised further into KIA and WIA (battle shock, surgical etc) as per the Staff Officers’ Handbook. However, RCAT (and wider COA Wargaming) is an aid to commanders’ decision making and should only inform military judgement. It should not be predictive (nor should any form of wargaming). Hence trying to derive ‘precise’ casualty figures can be counterproductive and even dangerous. The above figures are broadly in line with the historical outcome, but RCAT figures will never be more than an estimate.
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The examples above give a flavour of events as they unfolded in the RCAT simulation. The two days delivered numerous insights and observations.
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Perhaps the most telling quote was a joint statement from the two commanders: “We liked [the manual simulation] very much and wish we had had such a system in Ascension with Fieldhouse, Moore, Trant, Curtiss, Woodward, Comd 5 Bde and us sitting around the map table thrashing through possible courses of action and, hopefully, agreeing a thoroughly well-considered plan.”
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And that, of course, is the point. Wargames, supported by both manual and/or computer simulations, deliver more than merely interesting events. The aim of the current RCAT V&V programme is to develop a system that is fit for the purpose of helping commanders make decisions. These might range from force development to operational situations. If Gen Thompson and Cdre Clapp recognised the utility of such a system in planning the Falklands campaign then I hope we are going in the right direction.